
An animated feature
The film in development
Burrow’s End is also in development as an animated feature film, pitched as a PG family drama of about 110 minutes.
The pitch
The story
When a housing development destroys their warren, a reluctant scout leads the survivors west, across motorways, farmland and predator country, towards the glowing hill of an old bedtime story. Its ruler, a vast and courteous general, has been expecting them.
The film project tells the novel’s story in four acts. Everything on this page comes from its development work: the palettes the film is lit by, its concept art and storyboards, a draft teaser and the idea behind its score.
- Pitched as
- A PG family drama of about 110 minutes
- In development
- A feature pitch, a four-act story, twenty characters, twenty-three location paintings, concept art, Act One storyboards and a draft teaser
- Attached
- Nothing yet: no studio, cast, composer or release date
- The art
- Development art from the film project
The colour script
Five kinds of light
The film is lit in five registers. Each is a palette, a quality of light and a feeling, and the story moves through them. This website is lit in them too, and on it each one moves its own way.

The camera breathes, at grass height
Meadow Gold
Home and safety: a low, warm sun, long shadows, and dust turning in the light that reaches underground.
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- Key colour
- Wheat gold
- Light
- One warm sun, 5,500 to 6,500 K
- Focus
- Deep: the meadow runs to the horizon
the meadow caught fire — not with heat but with refracted light

The camera travels west, low and exposed
Crossing Grey
Exposure: the meadow’s gold drained to silver-grey under cloud and rain, and the hard edges of tarmac and concrete.
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- Key colour
- Slate
- Light
- Flat overcast, 7,000 to 8,000 K
- Focus
- Shallow when danger is near; deep when the rabbits are small in a big land
the dew on the grass had a cold metallic quality that made the meadow look like it was made of steel

The camera keeps to the centre line
Briar Glow
A paradise too perfect: jade light from the moss, flawless symmetry, no wind and no weather.
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- Key colour
- Pale jade
- Light
- The moss itself, at about 510 nanometres: a green with no natural equivalent
- Focus
- Shallow, in compositions that are always symmetrical
The hill was honeycombed with tunnels that glowed with their own light — green and soft, like moonlight trapped in stone

The camera locks off and holds
Predator Black
Mortal danger: crushed blacks and one harsh light, and familiar places turned hostile.
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- Key colour
- Near-black
- Light
- A single source, moon or headlight: very cold or very warm, never neutral
- Focus
- Extremely shallow; silhouettes and blown highlights
The quality of light shifted as if a hand had been laid over the sun

The camera looks up to the open sky
Dawn Open
Honest light: a real dawn, clean air, everything in focus and nothing hidden. It is also the light of this page.
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- Key colour
- Warm dawn
- Light
- The rising sun, 3,000 K warming to 5,500 K
- Focus
- Infinite: everything near and far
A grey luminescence filtered down from the world above — not yet dawn, but the promise of it
From the film project
Development art
Character and prop concepts, the project’s emblem, and frames from the Act One storyboards.

Concept Fern, the morning scout 
Concept The red kite and its shadow 
Concept Nettle’s chalk map 
Concept A survey flag in the meadow at night 
Concept The fox on the ploughed field 
Concept The barn cat 
Concept Gerald the sheepdog 
Concept General Thorn 
Emblem The film project’s carved rabbit medallion
From the Act One storyboards

In the tunnel: roots, chalk grit and the first light from above 
Below the hawthorn, rising to the light 
An old fox print in dried mud by the hedgerow 
A survey flag beside the southern bolt hole, seen from inside 
Survey flags in the night wind, before the waiting machines 
The meadow at night: the hawthorn, and the machines under the stars
Development art from the film project.
The score’s idea
Hear the themes
The score’s idea is one scale for the whole story: the seven white notes of C major. Each theme calls a different note home, so every character sings in its own mode of the meadow’s scale. Each card draws its theme’s shape in chalk.
Switch Sound on at the top of the page to hear each theme as a short sketch, made in your browser. They illustrate the idea; they are not the film’s score.
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The Light
C Ionian, tin whistle
Four bars of plain major melody with nothing beneath it: the meadow’s own song, and the first music the audience hears.
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Fern The Scout
D Dorian, solo flute
Three notes rising, a pause, then three more. It is left unfinished on purpose.
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West
E Phrygian, fiddle over harp
A travelling melody for the road, gathering instruments as the journey goes on.
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Home
F Lydian, solo cello
A warm, falling melody: the shape of going underground.
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Bracken The Bold One
G Mixolydian, fiddle
Energetic, rising and syncopated, a tune that can’t keep still.
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Thistle The Song
A Aeolian, oboe over bodhrán
Something ancient, at a walking pace, with the frame drum as the heartbeat of the telling.
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Thorn The General
B Locrian, low brass over strings
Four notes, each lower than the last, like a door closing. It never comes to rest.
With JavaScript on, each theme can be played as a short sketch made in your browser, its chalk line drawn again as it plays.
Every morning, someone has to go first.







